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Stick empires 2 online
Stick empires 2 online









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The Giant stomped all over the Order Empire's forces, but through persistence, Order managed to kill the beast and claim Inamorta as their land. They were defeated but left Order to deal with one final unit.Ī colossal Giant was petrified into a statue, and when Order claimed victory, it was released upon them. The allied forces gave everything they had against the Order Empire, as they literally had nothing else to lose to them. The remaining warriors of each hostile nation were now cornered, reflecting how Order was cornered by them before the conquest began. With nowhere left to go, they fled to the desert. Through strategy and power, Order managed to conquer the united force. Order's march reached the Ice Hills, where all hostile nations had formed together to battle them. Order proceeded before bring ambushed by natives who used clubs like Order used before. Despite superior size and strength, the Giants were taken down, and Order captured many to use for themselves.

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Order stopped at No Man's Land, a wasteland ruled by the gargantuan natives, the Giants. However, the journey to follow them would prove to be much more complicated than Order had thought. Without anywhere left to go, the hostile nations fled to the Ice Hills. However, Order was able to destroy their forces at Westwind as well, once again freeing the populous from the rebellion's tyrannical rule.

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In similar fashion to the events of Free Pertland, a united rebellion of Spearton and Archidon went to claim the land of Westwind in retaliation to the Order taking their home territory a few battles before. However, the Order was able to destroy their forces at Pertland, freeing the populous from the rebellion's tyrannical rule. However, Order gained the upper hand and recreated their magical powers for their own uses.Ī united rebellion consisting of the Archidon and Swordwrath took over over the land of Pertland in response to losing their territories from previous encounters with the Order. The Magikill was a challenge to the growing nation due to their ability to summon minions and stall the Order's offense while the Magikill themselves cast explosive spells ferocious for its firepower and capabilities. The nation of Order continued their conquest, arriving at Magikill territory. Order countered the Swordwarth militia and continued marching. Order once again assimilated the technology of their opponents.Īs Order marched towards Magikill territory, a militia of Swordwrath intervened in their path, hoping to use their superior numbers to take back their land. Despite having slight advantages against both of Order's offensive tactics, Order managed to use numbers to their advantage, as the Speartons could not supply their warriors as fast as the simple swordsmen and archers. The march continued towards the Speartons, armored warriors who lived for battle. Order studied the Swordwrath's swords and replaced their clubs with proper weapons. Even with the Order's inferior swords, their combined numbers and use both club and bow overpowered the small military of Swordwrath. Order arrived at the country of Swordwrath, who refused to surrender to the Order unit.

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After a day's long struggle, Order forces pushed the Natives back into their place, ceasing the raid and letting the march continue. With the Archidon defeated and their bow technology assimilated, Order began to move towards their next stop.īefore they could move farther west, Order was ambushed by a tribe of Natives. Despite their range superiority, Order's Clubmen triumphed through excellent use of their numbers. This plan was to overpower all the opposing nations, use their technologies against them, and take over as the dominant empire. Order eventually executed their planned operation to conquer Inamorta. This way of living was seen as weak to the many surrounding nations, often leading to attacks and harassment. Order began as a small nation of Miners, unique for using peace and knowledge in contrast to their neighbors, which were constantly practicing their respective arts and technologies of war.

stick empires 2 online

2.2.9 Enslaved Order Giant - Heavy Ranged/Tank.2.2.8 Albowtross - Heavy Air Ranged Unit.

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  • 1.2.14 Medusa and the full Chaos Empire: Final Battle.
  • 1.2.13 Medusa's gates: The Chaos Capital is in Sight.
  • 1.2.11 Shadow of The Night: Eclipsors Attack.
  • 1.2.8 The Night is Dark: Juggerknights attack.
  • 1.2.4 Magic is in the Air: Wizard and Monks declare war.
  • 1.2.3 Silent Assasins: Ninjas Declare War.
  • 1.2.2 Blot out the sun: Archidons Declare War.










  • Stick empires 2 online