
I still had to spend some time math-ing out which implants I can afford to equip with each set of armor, but having the option to jump between three sets of armor, weapons, and implants almost entirely eliminated the tedium that was the constant need for inventory management in the original. “It was incredibly helpful, then, that The Surge 2 introduces the ability to create loadouts and swap them at will. While it took some time to get used to - which I eventually did, thanks largely to an optional cybernetic implant that indicates the direction of an incoming enemy attack - it added a new layer of challenge and complexity to each encounter. The second is that the standard all-purpose Parry function has been replaced with a directional one. The first is the wealth of new enemy types it introduces, all of which add interesting new challenges to combat encounters (particularly in groups of three or more), from "raging" enemies who can't be stunned to shield carriers who can only be hit once or twice before their shield is broken. Like I said of the original, it’s a smart blend of Souls-ian strategy and arcadey hack & slash action, and the additions that developer Deck13 has made are almost universally for the better, due largely to a couple of particularly noteworthy changes. The more enemies you kill before returning to the medbay, the higher your reward multiplier ticks, netting you extra scrap for each kill, which makes staying out in the world a risk well worth taking - but if you get killed before you can make it back you’ll need to move fast to get back to where you fell and reclaim the scrap before a timer expires and it disappears. The routine from the original remains almost entirely unchanged in The Surge 2: leave a safe zone or medbay, hack your way through a bunch of enemies to find, maybe (probably) kill a boss, then find a new medbay or backtrack your way to the old one to bank your scrap, level up your exo-rig’s stats, or craft/upgrade gear using the parts you scavenged while out and about. “Mechanically, however, The Surge 2 succeeds - its combat is still a fun blend of strategy and tense, palm-sweating action, and scraping together enough XP (aka Tech Scrap) to craft a new armor set that unlocks a unique buff or finding a new cybernetic implant that perfectly complements your loadout is still a satisfying grind. While the screen tearing was decidedly less noticeable in Quality mode (which prioritizes resolution over framerate), the texture issues persisted throughout both. What was surprising - to me, at least - was the frequent screen tearing in the more complex environments (like Gideon's Rock) and some consistent, very noticeable level-of-detail pop-in problems on character models, particularly my own. The same can be said of the occasional camera getting stuck behind a wall or object during a fight.
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I noticed a few spots where, even in the PS4 Pro's Performance mode (which is meant to maximize framerate over resolution and fancy effects), things would momentarily hitch when a lot of action and environmental effects were on screen, but those were too few and far between to be a serious problem or cause me to die when I shouldn’t have.

Play It's not that The Surge 2 is buggy or broken - all 20+ hours of my initial playthrough and the several hours I've spent in New Game+ ran smoothly and (almost) without issue. The R&D area, for instance, looked and felt completely different from the manufacturing plant. By contrast, one of the things I really appreciated about the original was that, while the different areas of the CREO complex all had some unifying elements (corporate signage and propaganda, or the uniform design of the Science Fiction Maintenance Tunnel), the thematic design of each zone was unique.

Its five main areas (technically there are nine to explore, but you'll only really spend a meaningful amount of time in five) all have a different look and feel - the downtown shopping district, the port, the hospital/business district, etc - but aside from one or two they all feel like variations on the same "urban wasteland" template.
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Play The Surge 2 takes place in the ruins of Jericho City (complete with its own big wall, definitely no biblical allegories here), the closest metropolis to the ill-fated CREO facility, after a mysterious plane crash that unleashed a torrent of sentient machines called Nanites and left the city a cordoned-off no man’s land.
